🌀 The Weave
One crossing, watched end to end: Haven → Underbough. The destination becomes visible before anything arrives; the traveler dissolves into its semantic core — what it means, property by property — and re-forms under the other world's interpretation. What cannot cross is not faked: it is escrowed, or refused at the gate.
Staging
No weave identity yet. Identities and entities are created at the hub — this stage only watches crossings.
Go to the hub (index.html) to create your identity and seed the entities, then return.
The crossing
Choose who leads. The whole party at Haven journeys — but the leader is who we watch. Lantern: warmth translates, light escrows. Crystal: everything translates. Blade: refused at the gate.
Compatibility — what the Underbough makes of the leader
Protocol record
No crossing yet this visit. The record below is written by the protocol itself — the journey receipt and the leader's translation receipt, read back from the registry log.
Honest prototype notes: the scenes are procedural canvas paintings, and the destination's "streaming" is a local progressive reveal of an offscreen render target — no network streaming, no second simulated world. Everything else — the journey, the receipts, the escrow, the locations in the registry — is the real protocol, unmodified (P11 adds this page and nothing else).